saltmarsh-home:players:derrek

Derrek Medic Cleric

Character Portrait \ Race: Mountain Dwarf \ Class: Cleric (Level 7) \ Background: Acolyte (Exiled) \ Alignment: Lawful Good \ Level: 7 \ Player Name: [PLACEHOLDER]

๐Ÿ“– Lore

Trait: Nothing can shake my optimistic attitude. / I see omens in every event and action. The gods try to speak to us, we just need to listen.
Ideal: Charity. I always try to help those in need, no matter what the personal cost. (Good)
Bond: I owe my life to the priest who took me in when my parents died.
Flaw: I am inflexible in my thinking.


๐Ÿง  Ability Scores

ABILITY SCORES TABLE

Ability Score Modifier
Strength 16 +3
Dexterity 8 -1
Constitution 15 +2
Intelligence 12 +1
Wisdom 15 +2
Charisma 10 +0

โš”๏ธ Combat Stats

COMBAT STATS TABLE

Stat Value
Armor Class 16 (Assumed Armor Override)
Initiative -1
Speed 25 ft.
Hit Points (Max) 55
Current Hit Points 55
Hit Dice 7d8
Proficiency Bonus +3

โš”๏ธ Skills

SKILLS TABLE

Skill Mod Prof. Skill Mod Prof.
Acrobatics (DEX) -1 [ ] Persuasion (CHA) +0 [ ]
Animal Handling (WIS) +2 [ ] Religion (INT) +4 [X]
Arcana (INT) +1 [ ] Sleight of Hand (DEX) -1 [ ]
Athletics (STR) +3 [ ] Stealth (DEX) -1 [ ]
Deception (CHA) +0 [ ] Survival (WIS) +5 [X]
History (INT) +1 [ ] Saving Throws
Insight (WIS) +5 [X] Strength +3 [ ]
Intimidation (CHA) +0 [ ] Dexterity -1 [ ]
Investigation (INT) +1 [ ] Constitution +5 [X]
Medicine (WIS) +5 [X] Intelligence +1 [ ]
Nature (INT) +1 [ ] Wisdom +2 [ ]
Perception (WIS) +2 [ ] Charisma +3 [X]
Performance (CHA) +0 [ ]

Total Spell Slots: 1st (4), 2nd (3), 3rd (3), 4th (1)

Level Spell Name Prepared? Notes
Cantrips Guidance Yes V, S (Concentration)
Resistance No V, S, M (Concentration)
Toll the Dead Yes V, S (1d8/1d12 Necrotic)
1st Bane No V, S, M (Concentration)
Bless No V, S, M (Concentration)
Command No V
Create or Destroy Water No V, S, M
Cure Wounds Yes V, S
Detect Magic No V, S (Ritual, Concentration)
Healing Word No V
Protection from Evil and Good No V, S, M (Concentration)
Sanctuary No V, S, M
2nd Aid No V, S, M
Lesser Restoration Yes V, S
Prayer of Healing No V
Spiritual Weapon No V, S
3rd Spirit Guardians Yes V, S, M (Concentration, Radiant/Necrotic)
4th Freedom of Movement No V, S, M

Name Attack Bonus Damage/Type Notes
Warhammer +6 (STR + PB) 1d8 + 3 Bludgeoning Uses Strength. Proficient (Mountain Dwarf).
Dagger (Melee) +6 (STR + PB) 1d4 + 3 Piercing Finesse, Light. Uses Strength for best result.
Cleric Spell Save DC 13 Spell Attack +5 Spellcasting Ability: Wisdom (WIS Mod + PB)

Weapons & Armor:
* Warhammer (Quantity: 1)
* Dagger (Quantity: 1)
* Sickle (Quantity: 1)
* Ring of Derrek (Equipped)
* Boots of foggy jump
* Potion of Healing (Quantity: 2)

Gear & Tools:
* Backpack (Quantity: 1)
* Climber's Kit (Quantity: 1)
* Thieves' Tools (Quantity: 1)
* Waterskin (Quantity: 1)
* giant croc belly hide (Loot)

Currency:
* Gold Pieces (GP): 930
* Silver Pieces (SP): 0
* Copper Pieces (CP): 0


๐Ÿงพ Info

Proficiency Bonus: +3
Languages: Common, Dwarvish, Elvish, Halfling
Damage Resistance: Poison
Senses: Darkvision 60 ft.
Feats/Features: Healer, Channel Divinity (1 use/short or long rest), Harness Divine Power (1 use/long rest)

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  • Last modified: 2025/12/29 20:41
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