saltmarsh-home:players:ash

Ash Denholm

Character Portrait
Race: Wood Elf
Class: Rogue (Level 7)
Background: Criminal / Spy
Alignment: True Neutral
Level: 7
Player Name: Ben Clifford

πŸ“– Lore

Trait: I don’t pay attention to the risks in a situation. Never tell me the odds. / I blow up at the slightest insult.
Ideal: Greed. I will do whatever it takes to become wealthy. (Evil)
Bond: I will become the greatest thief that ever lived.
Flaw: When faced with a choice between money and my friends, I usually choose the money.


🧠 Ability Scores

ABILITY SCORES TABLE

Ability Score Modifier
Strength 10 +0
Dexterity 19 +4
Constitution 14 +2
Intelligence 9 -1
Wisdom 12 +1
Charisma 17 +3

βš”οΈ Combat Stats

COMBAT STATS TABLE

Stat Value
Armor Class 17 (Studded Leather + DEX + Cloak)
Initiative +4
Speed 35 ft.
Hit Points (Max) 46
Current Hit Points 46
Hit Dice 7d8
Proficiency Bonus +3

βš”οΈ Skills

SKILLS TABLE (P) = Proficient, (E) = Expertise

Skill Mod Prof. Skill Mod Prof.
Acrobatics (DEX) +4 [ ] Persuasion (CHA) +6 [P]
Animal Handling (WIS) +1 [ ] Religion (INT) -1 [ ]
Arcana (INT) -1 [ ] Sleight of Hand (DEX) +10 [E]
Athletics (STR) +3 [P] Stealth (DEX) +10 [E]
Deception (CHA) +6 [P] Survival (WIS) +1 [ ]
History (INT) -1 [ ] Saving Throws
Insight (WIS) +1 [ ] Strength +1 [ ]
Intimidation (CHA) +9 [E] Dexterity +8 [X]
Investigation (INT) -1 [ ] Constitution +3 [ ]
Medicine (WIS) +1 [ ] Intelligence +3 [X]
Nature (INT) -1 [ ] Wisdom +2 [ ]
Perception (WIS) +4 [P] Charisma +4 [ ]
Performance (CHA) +6 [P]

Spellcasting Ability: Wisdom (DC 12, Attack +4)

Level Spell Name Prepared? Notes
Cantrip Primal Savagery Yes Melee Spell Attack (2d10 Acid)
1st Longstrider 1/LR +10 ft. speed (1 hour)
2nd Pass without Trace 1/LR +10 to Stealth (Concentration, 1 hour)

Name Attack Bonus Damage/Type Notes
Dagger (Melee/Ranged) +7 (DEX + PB) 1d4 + 4 Piercing Finesse, Light, Thrown (20/60 ft)
Shortsword (Melee) +7 (DEX + PB) 1d6 + 4 Piercing Finesse, Light
Shortbow (Ranged) +7 (DEX + PB) 1d6 + 4 Piercing Range 80/320 ft.
Primal Savagery +4 (WIS + PB) 2d10 Acid Melee Spell Attack (from Feat)
Unarmed Strike +3 (STR + PB) 1 + 0 Bludgeoning Uses Strength

Weapons & Armor:
* Dagger (Quantity: 6)
* Shortsword (Quantity: 1)
* Throwing Knife (Quantity: 12)
* Shortbow (Quantity: 1)
* Studded Leather Armor (Equipped)
* Cloak of Protection (Equipped, +1 AC/Saves)
* Potion of Healing (Quantity: 3)

Gear & Tools (Proficient: Thieves' Tools (E), Dice Set, Disguise Kit):
* Backpack (Quantity: 1)
* Clothes, Common (Quantity: 1)
* Crowbar (Quantity: 2)
* Thieves' Tools (Quantity: 1)
* Ball Bearings (bag of 1,000) (Quantity: 1)
* Bell (Quantity: 1)
* Candle (Quantity: 5)
* Hammer (Quantity: 1)
* Lantern, Hooded (Quantity: 1)
* Oil (flask) (Quantity: 2)
* Piton (Quantity: 10)
* Rations (1 day) (Quantity: 5)
* Rope, Hempen (50 feet) (Quantity: 1)
* Tinderbox (Quantity: 1)
* Waterskin (Quantity: 1)
* String (10ft)
* silver mirror (Quantity: 1)
* Spell Scroll: Light (Quantity: 1)
* Spell Scroll: Bless (Quantity: 1)
* vial of rare ink (Quantity: 2)
* Ruby (Quantity: 2)

Currency:
* Gold Pieces (GP): 1,870
* Silver Pieces (SP): 30
* Copper Pieces (CP): 0


🧾 Info

Proficiency Bonus: +3
Languages: Common, Elvish, Thieves' Cant
Condition Immunities: Sleep (from Fey Ancestry)
Senses: Darkvision 60 ft.
Feats/Features: Lucky, Wood Elf Magic, Sneak Attack (4d6), Thieves' Cant, Cunning Action, Uncanny Dodge, Evasion, Whispers of the Dead, Wails from the Grave (3 uses/LR), Keen Senses, Fey Ancestry, Trance, Elf Weapon Training, Fleet of Foot, Mask of the Wild

  • saltmarsh-home/players/ash.txt
  • Last modified: 2025/12/29 20:41
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