Location Name: Noshire (The Domes)
Type: City
Current Temperment to party: Guarded Neutral (Initially Friendly/Perfect)
After escaping the frozen wilds of Frostmyr, the players arrive in Noshire, a tropical city sealed beneath massive glass domes. Life here is vibrant, hopeful, and suspiciously perfect. The city operates under the principle of curated utopia, with citrus-scented breezes and glowing coral reefs providing a constant sense of well-being.
List current rumours that can be heard about this location. Use the panel structure to add details.
The “Sunburst Gold” orange juice from the Citrus Grove is rumored to be the secret to eternal happiness. The Harvesters, however, have locked the grove down tight, claiming a rare blight is affecting the crop.
Mayor Solen is said to be the founder of Noshire, having built the domes with his own hands fifty years ago. Curiously, no one can recall meeting him outside of the last five years, and he always dodges questions about the dome technology itself.
Recently, especially near the Solar Dome (Energy Core), people have noticed momentary power flickers. Some residents dismiss it as “atmospheric adjustment,” but Dr. Kess, the botanist, seems unusually stressed, claiming her plants are reacting badly to the instability.
“Patch,” the teenage mechanic, claims the older trees in the Citrus Grove whisper when the Harvesters pass by. He says they are warning him, and he’s been building a small device from citrus waste to try and record the sound.
The Solar Dome is a towering greenhouse of mirrored panels, sun-tracking dishes, and humming geothermal vents. It's hot, bright, and eerily quiet. The air smells faintly of citrus and ozone. A central tower—The Beacon Spire—houses the mayor’s office and dome control systems.
“Noshire is safe. Noshire is stable. Please enjoy your day.”.“The juice helps. But it’s harder to forget now. I saw the dome flicker again.”.A sudden misalignment of the dome’s mirrors causes a dangerous heat spike.
| Challenge | Skill Check | DC | Outcome |
|---|---|---|---|
| Find shade | Flight | 12 | Avoid heat damage |
| Stabilize mirror array | Brains | 13 | Prevent further flare |
| Calm panicked NPC | Charm or Grit | 11 | Restore order |
The overall structure of Noshire. Adjust the column headers below for your specific location (e.g., Level, Section, Area, Zone).
| Dome | Theme | Status | Notes |
|---|---|---|---|
| Transit Dome | Arrival Hub | Active | Train station, meet Patch |
| Citrus Grove | Agriculture | Active | Orange juice quest, tree whispers |
| Rainforest | Recreation | Active | Emotion frogs, zipline fun |
| Coral Dome | Aquatic Zone | Active | Deepwater mystery |
| Memory Dome | Archives | Active | Memory booths, identity loss |
| Solar Dome | Energy Core | Flickering | SOLIS access, overheating |
Key figures the party will encounter and interact with.
| Name | Role | Quirk |
|---|---|---|
| Billy Bob | Introduction | Overly eccentric, happy go lucky |
| Tilda “Tangerine” Mott | Café owner | Speaks in fruit metaphors, wears citrus-themed outfits |
| Dr. Kess | Botanist | Talks to plants, carries glowing pipettes |
| Mayor Solen | City leader | Charismatic, dodges questions about dome tech |
| “Patch” | Teen mechanic | Builds gadgets from citrus waste, knows grove secrets |
| The Harvesters | Grove workers | Monotone, mirrored visors, never blink |
Track these key mechanical elements as the party explores the domes.
Current IP: [5/5]