====== Ash Denholm ======
[[File:doku.php?media=path:to:portrait.png|{{:path:to:portrait.png?direct&280|Character Portrait}}]]
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**Race:** Wood Elf
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**Class:** Rogue (Level 7)
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**Background:** Criminal / Spy
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**Alignment:** True Neutral
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**Level:** 7
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**Player Name:** Ben Clifford
==== π Lore & History ====
**Trait:** I donβt pay attention to the risks in a situation. Never tell me the odds. / I blow up at the slightest insult. \\
**Ideal:** Greed. I will do whatever it takes to become wealthy. (Evil) \\
**Bond:** I will become the greatest thief that ever lived. \\
**Flaw:** When faced with a choice between money and my friends, I usually choose the money. \\
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==== π§ Ability Scores & Combat ====
// ABILITY SCORES TABLE //
^ Ability ^ Score ^ Modifier ^
| Strength | 10 | +0 |
| Dexterity | 19 | +4 |
| Constitution | 14 | +2 |
| Intelligence | 9 | -1 |
| Wisdom | 12 | +1 |
| Charisma | 17 | +3 |
// COMBAT STATS TABLE //
^ Stat ^ Value ^
| Armor Class | 17 (Studded Leather + DEX + Cloak) |
| Initiative | +4 |
| Speed | 35 ft. |
| Hit Points (Max) | 46 |
| Current Hit Points | 46 |
| Hit Dice | 7d8 |
| Proficiency Bonus | +3 |
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==== βοΈ Skills ====
// SKILLS TABLE (P) = Proficient, (E) = Expertise //
^ Skill ^ Mod ^ Prof. ^ Skill ^ Mod ^ Prof. ^
| Acrobatics (DEX) | +4 | [ ] | Persuasion (CHA) | +6 | [P] |
| Animal Handling (WIS) | +1 | [ ] | Religion (INT) | -1 | [ ] |
| Arcana (INT) | -1 | [ ] | Sleight of Hand (DEX) | +10 | [E] |
| Athletics (STR) | +3 | [P] | Stealth (DEX) | +10 | [E] |
| Deception (CHA) | +6 | [P] | Survival (WIS) | +1 | [ ] |
| History (INT) | -1 | [ ] | **Saving Throws** | | |
| Insight (WIS) | +1 | [ ] | Strength | +1 | [ ] |
| Intimidation (CHA) | +9 | [E] | Dexterity | +8 | [X] |
| Investigation (INT) | -1 | [ ] | Constitution | +3 | [ ] |
| Medicine (WIS) | +1 | [ ] | Intelligence | +3 | [X] |
| Nature (INT) | -1 | [ ] | Wisdom | +2 | [ ] |
| Perception (WIS) | +4 | [P] | Charisma | +4 | [ ] |
| Performance (CHA) | +6 | [P] | | | |
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==== π All Spells (from Wood Elf Magic Feat) ====
// Spellcasting Ability: Wisdom (DC 12, Attack +4) //
^ Level ^ Spell Name ^ Prepared? ^ Notes ^
| **Cantrip** | Primal Savagery | Yes | Melee Spell Attack (2d10 Acid) |
| **1st** | Longstrider | 1/LR | +10 ft. speed (1 hour) |
| **2nd** | Pass without Trace | 1/LR | +10 to Stealth (Concentration, 1 hour) |
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==== π― Attacks & Spellcasting ====
^ Name ^ Attack Bonus ^ Damage/Type ^ Notes ^
| **Dagger (Melee/Ranged)** | +7 (DEX + PB) | 1d4 + 4 Piercing | Finesse, Light, Thrown (20/60 ft) |
| **Shortsword (Melee)** | +7 (DEX + PB) | 1d6 + 4 Piercing | Finesse, Light |
| **Shortbow (Ranged)** | +7 (DEX + PB) | 1d6 + 4 Piercing | Range 80/320 ft. |
| **Primal Savagery** | +4 (WIS + PB) | 2d10 Acid | Melee Spell Attack (from Feat) |
| **Unarmed Strike** | +3 (STR + PB) | 1 + 0 Bludgeoning | Uses Strength |
---
==== π Inventory & Equipment (All Items) ====
**Weapons & Armor:** \\
* Dagger (Quantity: 6) \\
* Shortsword (Quantity: 1) \\
* Throwing Knife (Quantity: 12) \\
* Shortbow (Quantity: 1) \\
* Studded Leather Armor (Equipped) \\
* Cloak of Protection (Equipped, +1 AC/Saves) \\
* Potion of Healing (Quantity: 3) \\
**Gear & Tools (Proficient: Thieves' Tools (E), Dice Set, Disguise Kit):** \\
* Backpack (Quantity: 1) \\
* Clothes, Common (Quantity: 1) \\
* Crowbar (Quantity: 2) \\
* Thieves' Tools (Quantity: 1) \\
* Ball Bearings (bag of 1,000) (Quantity: 1) \\
* Bell (Quantity: 1) \\
* Candle (Quantity: 5) \\
* Hammer (Quantity: 1) \\
* Lantern, Hooded (Quantity: 1) \\
* Oil (flask) (Quantity: 2) \\
* Piton (Quantity: 10) \\
* Rations (1 day) (Quantity: 5) \\
* Rope, Hempen (50 feet) (Quantity: 1) \\
* Tinderbox (Quantity: 1) \\
* Waterskin (Quantity: 1) \\
* String (10ft) \\
* silver mirror (Quantity: 1) \\
* Spell Scroll: Light (Quantity: 1) \\
* Spell Scroll: Bless (Quantity: 1) \\
* vial of rare ink (Quantity: 2) \\
* Ruby (Quantity: 2) \\
**Currency:** \\
* **Gold Pieces (GP):** 1,870 \\
* **Silver Pieces (SP):** 30 \\
* **Copper Pieces (CP):** 0 \\
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==== π§Ύ Additional Info ====
**Proficiency Bonus:** +3 \\
**Languages:** Common, Elvish, Thieves' Cant \\
**Condition Immunities:** Sleep (from Fey Ancestry) \\
**Senses:** Darkvision 60 ft. \\
**Feats/Features:** Lucky, Wood Elf Magic, Sneak Attack (4d6), Thieves' Cant, Cunning Action, Uncanny Dodge, Evasion, Whispers of the Dead, Wails from the Grave (3 uses/LR), Keen Senses, Fey Ancestry, Trance, Elf Weapon Training, Fleet of Foot, Mask of the Wild \\