====== Ash Denholm ====== [[File:doku.php?media=path:to:portrait.png|{{:path:to:portrait.png?direct&280|Character Portrait}}]] \\ **Race:** Wood Elf \\ **Class:** Rogue (Level 7) \\ **Background:** Criminal / Spy \\ **Alignment:** True Neutral \\ **Level:** 7 \\ **Player Name:** Ben Clifford ==== πŸ“– Lore & History ==== **Trait:** I don’t pay attention to the risks in a situation. Never tell me the odds. / I blow up at the slightest insult. \\ **Ideal:** Greed. I will do whatever it takes to become wealthy. (Evil) \\ **Bond:** I will become the greatest thief that ever lived. \\ **Flaw:** When faced with a choice between money and my friends, I usually choose the money. \\ --- ==== 🧠 Ability Scores & Combat ==== // ABILITY SCORES TABLE // ^ Ability ^ Score ^ Modifier ^ | Strength | 10 | +0 | | Dexterity | 19 | +4 | | Constitution | 14 | +2 | | Intelligence | 9 | -1 | | Wisdom | 12 | +1 | | Charisma | 17 | +3 | // COMBAT STATS TABLE // ^ Stat ^ Value ^ | Armor Class | 17 (Studded Leather + DEX + Cloak) | | Initiative | +4 | | Speed | 35 ft. | | Hit Points (Max) | 46 | | Current Hit Points | 46 | | Hit Dice | 7d8 | | Proficiency Bonus | +3 | --- ==== βš”οΈ Skills ==== // SKILLS TABLE (P) = Proficient, (E) = Expertise // ^ Skill ^ Mod ^ Prof. ^ Skill ^ Mod ^ Prof. ^ | Acrobatics (DEX) | +4 | [ ] | Persuasion (CHA) | +6 | [P] | | Animal Handling (WIS) | +1 | [ ] | Religion (INT) | -1 | [ ] | | Arcana (INT) | -1 | [ ] | Sleight of Hand (DEX) | +10 | [E] | | Athletics (STR) | +3 | [P] | Stealth (DEX) | +10 | [E] | | Deception (CHA) | +6 | [P] | Survival (WIS) | +1 | [ ] | | History (INT) | -1 | [ ] | **Saving Throws** | | | | Insight (WIS) | +1 | [ ] | Strength | +1 | [ ] | | Intimidation (CHA) | +9 | [E] | Dexterity | +8 | [X] | | Investigation (INT) | -1 | [ ] | Constitution | +3 | [ ] | | Medicine (WIS) | +1 | [ ] | Intelligence | +3 | [X] | | Nature (INT) | -1 | [ ] | Wisdom | +2 | [ ] | | Perception (WIS) | +4 | [P] | Charisma | +4 | [ ] | | Performance (CHA) | +6 | [P] | | | | --- ==== πŸ“š All Spells (from Wood Elf Magic Feat) ==== // Spellcasting Ability: Wisdom (DC 12, Attack +4) // ^ Level ^ Spell Name ^ Prepared? ^ Notes ^ | **Cantrip** | Primal Savagery | Yes | Melee Spell Attack (2d10 Acid) | | **1st** | Longstrider | 1/LR | +10 ft. speed (1 hour) | | **2nd** | Pass without Trace | 1/LR | +10 to Stealth (Concentration, 1 hour) | --- ==== 🎯 Attacks & Spellcasting ==== ^ Name ^ Attack Bonus ^ Damage/Type ^ Notes ^ | **Dagger (Melee/Ranged)** | +7 (DEX + PB) | 1d4 + 4 Piercing | Finesse, Light, Thrown (20/60 ft) | | **Shortsword (Melee)** | +7 (DEX + PB) | 1d6 + 4 Piercing | Finesse, Light | | **Shortbow (Ranged)** | +7 (DEX + PB) | 1d6 + 4 Piercing | Range 80/320 ft. | | **Primal Savagery** | +4 (WIS + PB) | 2d10 Acid | Melee Spell Attack (from Feat) | | **Unarmed Strike** | +3 (STR + PB) | 1 + 0 Bludgeoning | Uses Strength | --- ==== πŸŽ’ Inventory & Equipment (All Items) ==== **Weapons & Armor:** \\ * Dagger (Quantity: 6) \\ * Shortsword (Quantity: 1) \\ * Throwing Knife (Quantity: 12) \\ * Shortbow (Quantity: 1) \\ * Studded Leather Armor (Equipped) \\ * Cloak of Protection (Equipped, +1 AC/Saves) \\ * Potion of Healing (Quantity: 3) \\ **Gear & Tools (Proficient: Thieves' Tools (E), Dice Set, Disguise Kit):** \\ * Backpack (Quantity: 1) \\ * Clothes, Common (Quantity: 1) \\ * Crowbar (Quantity: 2) \\ * Thieves' Tools (Quantity: 1) \\ * Ball Bearings (bag of 1,000) (Quantity: 1) \\ * Bell (Quantity: 1) \\ * Candle (Quantity: 5) \\ * Hammer (Quantity: 1) \\ * Lantern, Hooded (Quantity: 1) \\ * Oil (flask) (Quantity: 2) \\ * Piton (Quantity: 10) \\ * Rations (1 day) (Quantity: 5) \\ * Rope, Hempen (50 feet) (Quantity: 1) \\ * Tinderbox (Quantity: 1) \\ * Waterskin (Quantity: 1) \\ * String (10ft) \\ * silver mirror (Quantity: 1) \\ * Spell Scroll: Light (Quantity: 1) \\ * Spell Scroll: Bless (Quantity: 1) \\ * vial of rare ink (Quantity: 2) \\ * Ruby (Quantity: 2) \\ **Currency:** \\ * **Gold Pieces (GP):** 1,870 \\ * **Silver Pieces (SP):** 30 \\ * **Copper Pieces (CP):** 0 \\ --- ==== 🧾 Additional Info ==== **Proficiency Bonus:** +3 \\ **Languages:** Common, Elvish, Thieves' Cant \\ **Condition Immunities:** Sleep (from Fey Ancestry) \\ **Senses:** Darkvision 60 ft. \\ **Feats/Features:** Lucky, Wood Elf Magic, Sneak Attack (4d6), Thieves' Cant, Cunning Action, Uncanny Dodge, Evasion, Whispers of the Dead, Wails from the Grave (3 uses/LR), Keen Senses, Fey Ancestry, Trance, Elf Weapon Training, Fleet of Foot, Mask of the Wild \\