Ni Giel

Character Portrait \ Race: Small \ Class: Sorcerer 7 (Wild Magic Origin) \ Background: Criminal (Implied by Criminal Contact feature) \ Alignment: Lawful Chaotic \ Level: 7 \ Player Name: [PLACEHOLDER]

📖 Lore & History

Trait: The best way to get me to do something is to tell me I can't do it. \ Ideal: People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) \ Bond: I'm guilty of a terrible crime. I hope I can redeem myself for it. \ Flaw: I turn tail and run when things look bad. \ Criminal Contact: You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.

🧠 Ability Scores & Combat

ABILITY SCORES TABLE

Ability	Score	Modifier
Strength	10	+0
Dexterity	16	+3
Constitution	20	+5
Intelligence	13	+1
Wisdom	13	+1
Charisma	18	+4

COMBAT STATS TABLE

Stat	Value
Armor Class	13 (Unarmored: 10 + Dex)
Initiative	+3
Speed	30 ft. (Assumed standard)
Hit Points (Max)	56
Current Hit Points	51
Hit Dice	6d6
Proficiency Bonus	+3

⚔️ Skills

SKILLS TABLE: [P]=Proficient

Skill	Mod	Prof.	Skill	Mod	Prof.
Acrobatics (DEX)	+3	[ ]	Persuasion (CHA)	+7	[P]
Animal Handling (WIS)	+1	[ ]	Religion (INT)	+1	[ ]
Arcana (INT)	+1	[ ]	Sleight of Hand (DEX)	+6	[P]
Athletics (STR)	+0	[ ]	Stealth (DEX)	+3	[ ]
Deception (CHA)	+7	[P]	Survival (WIS)	+1	[ ]
History (INT)	+1	[ ]	Saving Throws
Insight (WIS)	+1	[ ]	Strength	+0	[ ]
Intimidation (CHA)	+7	[P]	Dexterity	+3	[ ]
Investigation (INT)	+1	[ ]	Constitution	+8	[X]
Medicine (WIS)	+1	[ ]	Intelligence	+1	[ ]
Nature (INT)	+1	[ ]	Wisdom	+1	[ ]
Perception (WIS)	+4	[P]	Charisma	+7	[X]
Performance (CHA)	+4	[ ]

📚 Spells & Class Features (Sorcerer)

Spellcasting Ability: Charisma
Spell Save DC: 15
Spell Attack Bonus: +7
Sorcery Points: 6 (Level 6)
Total Spell Slots: 1st (4), 2nd (3), 3rd (3), 4th (1)

* Wild Magic Surge (Sorcerous Origin Feature) * Unlucky (Primary Resource - 2/3 uses)

🎯 Attacks & Spellcasting

Name	Attack Bonus	Damage/Type	Notes
Rapier	+6 (DEX + PB)	1d8 + 3 Slashing	Melee, Finesse.
Thunder Step	DC 15 CON Save	3d10 Thunder	3rd-level spell, Teleportation.
Warhammer	+3 (STR + PB)	1d8 Bludgeoning (Versatile 1d10)	Melee (listed in inventory).

🎒 Inventory & Equipment (Key Items)

Weapons & Armor:
* Rapier (Equipped) * Warhammer

Consumables:
* Potions of Healing

Currency:
* Gold Pieces (GP): 229

🧾 Additional Info

Proficiency Bonus: +3
Languages: Celestial, Common, Goblin, Other
Senses: Darkvision 60 ft. (from token settings)
Size: