Ash Denholm

Character Portrait \ Race: Wood Elf \ Class: Rogue (Level 7) \ Background: Criminal / Spy \ Alignment: True Neutral \ Level: 7 \ Player Name: [PLACEHOLDER]

📖 Lore & History

Trait: I don’t pay attention to the risks in a situation. Never tell me the odds. / I blow up at the slightest insult.
Ideal: Greed. I will do whatever it takes to become wealthy. (Evil)
Bond: I will become the greatest thief that ever lived.
Flaw: When faced with a choice between money and my friends, I usually choose the money.

🧠 Ability Scores & Combat

ABILITY SCORES TABLE

Ability	Score	Modifier
Strength	10	+0
Dexterity	19	+4
Constitution	14	+2
Intelligence	9	-1
Wisdom	12	+1
Charisma	17	+3

COMBAT STATS TABLE

Stat	Value
Armor Class	17 (Studded Leather + DEX + Cloak)
Initiative	+4
Speed	35 ft.
Hit Points (Max)	46
Current Hit Points	46
Hit Dice	7d8
Proficiency Bonus	+3

⚔️ Skills

SKILLS TABLE (P) = Proficient, (E) = Expertise

Skill	Mod	Prof.	Skill	Mod	Prof.
Acrobatics (DEX)	+4	[ ]	Persuasion (CHA)	+6	[P]
Animal Handling (WIS)	+1	[ ]	Religion (INT)	-1	[ ]
Arcana (INT)	-1	[ ]	Sleight of Hand (DEX)	+10	[E]
Athletics (STR)	+3	[P]	Stealth (DEX)	+10	[E]
Deception (CHA)	+6	[P]	Survival (WIS)	+1	[ ]
History (INT)	-1	[ ]	Saving Throws
Insight (WIS)	+1	[ ]	Strength	+1	[ ]
Intimidation (CHA)	+9	[E]	Dexterity	+8	[X]
Investigation (INT)	-1	[ ]	Constitution	+3	[ ]
Medicine (WIS)	+1	[ ]	Intelligence	+3	[X]
Nature (INT)	-1	[ ]	Wisdom	+2	[ ]
Perception (WIS)	+4	[P]	Charisma	+4	[ ]
Performance (CHA)	+6	[P]

📚 All Spells (from Wood Elf Magic Feat)

Spellcasting Ability: Wisdom (DC 12, Attack +4)

Level	Spell Name	Prepared?	Notes
Cantrip	Primal Savagery	Yes	Melee Spell Attack (2d10 Acid)
1st	Longstrider	1/LR	+10 ft. speed (1 hour)
2nd	Pass without Trace	1/LR	+10 to Stealth (Concentration, 1 hour)

🎯 Attacks & Spellcasting

Name	Attack Bonus	Damage/Type	Notes
Dagger (Melee/Ranged)	+7 (DEX + PB)	1d4 + 4 Piercing	Finesse, Light, Thrown (20/60 ft)
Shortsword (Melee)	+7 (DEX + PB)	1d6 + 4 Piercing	Finesse, Light
Shortbow (Ranged)	+7 (DEX + PB)	1d6 + 4 Piercing	Range 80/320 ft.
Primal Savagery	+4 (WIS + PB)	2d10 Acid	Melee Spell Attack (from Feat)
Unarmed Strike	+3 (STR + PB)	1 + 0 Bludgeoning	Uses Strength

🎒 Inventory & Equipment (All Items)

Weapons & Armor:
* Dagger (Quantity: 6)
* Shortsword (Quantity: 1)
* Throwing Knife (Quantity: 12)
* Shortbow (Quantity: 1)
* Studded Leather Armor (Equipped)
* Cloak of Protection (Equipped, +1 AC/Saves)
* Potion of Healing (Quantity: 3)

Gear & Tools (Proficient: Thieves' Tools (E), Dice Set, Disguise Kit):
* Backpack (Quantity: 1)
* Clothes, Common (Quantity: 1)
* Crowbar (Quantity: 2)
* Thieves' Tools (Quantity: 1)
* Ball Bearings (bag of 1,000) (Quantity: 1)
* Bell (Quantity: 1)
* Candle (Quantity: 5)
* Hammer (Quantity: 1)
* Lantern, Hooded (Quantity: 1)
* Oil (flask) (Quantity: 2)
* Piton (Quantity: 10)
* Rations (1 day) (Quantity: 5)
* Rope, Hempen (50 feet) (Quantity: 1)
* Tinderbox (Quantity: 1)
* Waterskin (Quantity: 1)
* String (10ft)
* silver mirror (Quantity: 1)
* Spell Scroll: Light (Quantity: 1)
* Spell Scroll: Bless (Quantity: 1)
* vial of rare ink (Quantity: 2)
* Ruby (Quantity: 2)

Currency:
* Gold Pieces (GP): 1,870
* Silver Pieces (SP): 30
* Copper Pieces (CP): 0

🧾 Additional Info

<panel type=“info” title=“🧾 Info”

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**Proficiency Bonus:** +3 \\ **Languages:** Common, Elvish, Thieves' Cant \\ **Condition Immunities:** Sleep (from Fey Ancestry) \\ **Senses:** Darkvision 60 ft. \\ **Feats/Features:** Lucky, Wood Elf Magic, Sneak Attack (4d6), Thieves' Cant, Cunning Action, Uncanny Dodge, Evasion, Whispers of the Dead, Wails from the Grave (3 uses/LR), Keen Senses, Fey Ancestry, Trance, Elf Weapon Training, Fleet of Foot, Mask of the Wild \\