saltmarsh-home:players:ash

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saltmarsh-home:players:ash [2025/11/10 17:20] – removed liamsaltmarsh-home:players:ash [2025/12/29 20:41] (current) – external edit 127.0.0.1
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 +====== Ash Denholm ======
  
 +<wrap float-right width="300px" class="infobox" type="round" title="πŸ–ΌοΈ Character Overview">
 +[[File:doku.php?media=path:to:portrait.png|{{:path:to:portrait.png?direct&280|Character Portrait}}]]
 +\\
 +**Race:** Wood Elf
 +\\
 +**Class:** Rogue (Level 7)
 +\\
 +**Background:** Criminal / Spy
 +\\
 +**Alignment:** True Neutral
 +\\
 +**Level:** 7
 +\\
 +**Player Name:** Ben Clifford
 +</wrap>
 +
 +==== πŸ“– Lore & History ====
 +<panel type="warning" title="πŸ“– Lore">
 +**Trait:** I don’t pay attention to the risks in a situation. Never tell me the odds. / I blow up at the slightest insult. \\
 +**Ideal:** Greed. I will do whatever it takes to become wealthy. (Evil) \\
 +**Bond:** I will become the greatest thief that ever lived. \\
 +**Flaw:** When faced with a choice between money and my friends, I usually choose the money. \\
 +</panel>
 +
 +---
 +
 +==== 🧠 Ability Scores & Combat ====
 +<panel type="default" title="🧠 Ability Scores">
 +// ABILITY SCORES TABLE //
 +^ Ability ^ Score ^ Modifier ^
 +| Strength | 10 | +0 |
 +| Dexterity | 19 | +4 |
 +| Constitution | 14 | +2 |
 +| Intelligence | 9 | -1 |
 +| Wisdom | 12 | +1 |
 +| Charisma | 17 | +3 |
 +</panel>
 +
 +<panel type="default" title="βš”οΈ Combat Stats">
 +// COMBAT STATS TABLE //
 +^ Stat ^ Value ^
 +| Armor Class | 17 (Studded Leather + DEX + Cloak) |
 +| Initiative | +4 |
 +| Speed | 35 ft. |
 +| Hit Points (Max) | 46 |
 +| Current Hit Points | 46 |
 +| Hit Dice | 7d8 |
 +| Proficiency Bonus | +3 |
 +</panel>
 +
 +---
 +
 +==== βš”οΈ Skills ====
 +<panel type="default" title="βš”οΈ Skills">
 +// SKILLS TABLE (P) = Proficient, (E) = Expertise //
 +^ Skill ^ Mod ^ Prof. ^ Skill ^ Mod ^ Prof. ^
 +| Acrobatics (DEX) | +4 | [ ] | Persuasion (CHA) | +6 | [P] |
 +| Animal Handling (WIS) | +1 | [ ] | Religion (INT) | -1 | [ ] |
 +| Arcana (INT) | -1 | [ ] | Sleight of Hand (DEX) | +10 | [E] |
 +| Athletics (STR) | +3 | [P] | Stealth (DEX) | +10 | [E] |
 +| Deception (CHA) | +6 | [P] | Survival (WIS) | +1 | [ ] |
 +| History (INT) | -1 | [ ] | **Saving Throws** | | |
 +| Insight (WIS) | +1 | [ ] | Strength | +1 | [ ] |
 +| Intimidation (CHA) | +9 | [E] | Dexterity | +8 | [X] |
 +| Investigation (INT) | -1 | [ ] | Constitution | +3 | [ ] |
 +| Medicine (WIS) | +1 | [ ] | Intelligence | +3 | [X] |
 +| Nature (INT) | -1 | [ ] | Wisdom | +2 | [ ] |
 +| Perception (WIS) | +4 | [P] | Charisma | +4 | [ ] |
 +| Performance (CHA) | +6 | [P] | | | |
 +</panel>
 +
 +---
 +
 +==== πŸ“š All Spells (from Wood Elf Magic Feat) ====
 +// Spellcasting Ability: Wisdom (DC 12, Attack +4) //
 +^ Level ^ Spell Name ^ Prepared? ^ Notes ^
 +| **Cantrip** | Primal Savagery | Yes | Melee Spell Attack (2d10 Acid) |
 +| **1st** | Longstrider | 1/LR | +10 ft. speed (1 hour) |
 +| **2nd** | Pass without Trace | 1/LR | +10 to Stealth (Concentration, 1 hour) |
 +
 +---
 +
 +==== 🎯 Attacks & Spellcasting ====
 +^ Name ^ Attack Bonus ^ Damage/Type ^ Notes ^
 +| **Dagger (Melee/Ranged)** | +7 (DEX + PB) | 1d4 + 4 Piercing | Finesse, Light, Thrown (20/60 ft) |
 +| **Shortsword (Melee)** | +7 (DEX + PB) | 1d6 + 4 Piercing | Finesse, Light |
 +| **Shortbow (Ranged)** | +7 (DEX + PB) | 1d6 + 4 Piercing | Range 80/320 ft. |
 +| **Primal Savagery** | +4 (WIS + PB) | 2d10 Acid | Melee Spell Attack (from Feat) |
 +| **Unarmed Strike** | +3 (STR + PB) | 1 + 0 Bludgeoning | Uses Strength |
 +
 +---
 +
 +==== πŸŽ’ Inventory & Equipment (All Items) ====
 +<panel type="success" title="πŸŽ’ Inventory & Equipment">
 +**Weapons & Armor:** \\
 +* Dagger (Quantity: 6) \\
 +* Shortsword (Quantity: 1) \\
 +* Throwing Knife (Quantity: 12) \\
 +* Shortbow (Quantity: 1) \\
 +* Studded Leather Armor (Equipped) \\
 +* Cloak of Protection (Equipped, +1 AC/Saves) \\
 +* Potion of Healing (Quantity: 3) \\
 +
 +**Gear & Tools (Proficient: Thieves' Tools (E), Dice Set, Disguise Kit):** \\
 +* Backpack (Quantity: 1) \\
 +* Clothes, Common (Quantity: 1) \\
 +* Crowbar (Quantity: 2) \\
 +* Thieves' Tools (Quantity: 1) \\
 +* Ball Bearings (bag of 1,000) (Quantity: 1) \\
 +* Bell (Quantity: 1) \\
 +* Candle (Quantity: 5) \\
 +* Hammer (Quantity: 1) \\
 +* Lantern, Hooded (Quantity: 1) \\
 +* Oil (flask) (Quantity: 2) \\
 +* Piton (Quantity: 10) \\
 +* Rations (1 day) (Quantity: 5) \\
 +* Rope, Hempen (50 feet) (Quantity: 1) \\
 +* Tinderbox (Quantity: 1) \\
 +* Waterskin (Quantity: 1) \\
 +* String (10ft) \\
 +* silver mirror (Quantity: 1) \\
 +* Spell Scroll: Light (Quantity: 1) \\
 +* Spell Scroll: Bless (Quantity: 1) \\
 +* vial of rare ink (Quantity: 2) \\
 +* Ruby (Quantity: 2) \\
 +
 +**Currency:** \\
 +* **Gold Pieces (GP):** 1,870 \\
 +* **Silver Pieces (SP):** 30 \\
 +* **Copper Pieces (CP):** 0 \\
 +</panel>
 +
 +---
 +
 +==== 🧾 Additional Info ====
 +<panel type="info" title="🧾 Info">
 +**Proficiency Bonus:** +3 \\
 +**Languages:** Common, Elvish, Thieves' Cant \\
 +**Condition Immunities:** Sleep (from Fey Ancestry) \\
 +**Senses:** Darkvision 60 ft. \\
 +**Feats/Features:** Lucky, Wood Elf Magic, Sneak Attack (4d6), Thieves' Cant, Cunning Action, Uncanny Dodge, Evasion, Whispers of the Dead, Wails from the Grave (3 uses/LR), Keen Senses, Fey Ancestry, Trance, Elf Weapon Training, Fleet of Foot, Mask of the Wild \\
 +</panel>
  • saltmarsh-home/players/ash.1762795222.txt.gz
  • Last modified: 2025/12/29 20:41
  • (external edit)