saltmarsh-home:players:ash

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
saltmarsh-home:players:ash [2025/10/25 19:11] liamsaltmarsh-home:players:ash [2025/12/29 20:41] (current) – external edit 127.0.0.1
Line 1: Line 1:
-===== Ash =====+====== Ash Denholm ======
  
-<grid> +<wrap float-right width="300px" class="infobox" type="round" title="🖼️ Character Overview"> 
- <col sm="6"+[[File:doku.php?media=path:to:portrait.png|{{:path:to:portrait.png?direct&280|Character Portrait}}]] 
- <panel type="warning" title="📖 Lore"> +\\ 
- <!-- Add lore content here --> +**Race:** Wood Elf 
- </panel> +\\ 
- </col>+**Class:** Rogue (Level 7) 
 +\\ 
 +**Background:** Criminal Spy 
 +\\ 
 +**Alignment:** True Neutral 
 +\\ 
 +**Level:** 7 
 +\\ 
 +**Player Name:** Ben Clifford 
 +</wrap>
  
- <col sm="6"> +==== 📖 Lore & History ==== 
- <panel type="info" title="🖼️ Character Overview"> +<panel type="warning" title="📖 Lore"> 
- {{:path:to:portrait.png?direct&300|Character Portrait}}+**Trait:** I don’t pay attention to the risks in a situation. Never tell me the odds. / I blow up at the slightest insult. \\ 
 +**Ideal:** Greed. I will do whatever it takes to become wealthy. (Evil) \\ 
 +**Bond:** I will become the greatest thief that ever lived\\ 
 +**Flaw:** When faced with a choice between money and my friends, I usually choose the money. \\ 
 +</panel>
  
-**Race:**  \\   +---
-**Class:**  \\   +
-**Background:**  \\   +
-**Alignment:**  \\   +
-**Level:**  \\   +
- </panel> +
- </col> +
-</grid>+
  
-<grid> +==== 🧠 Ability Scores & Combat ====
-<col sm="6">+
 <panel type="default" title="🧠 Ability Scores"> <panel type="default" title="🧠 Ability Scores">
 +// ABILITY SCORES TABLE //
 ^ Ability ^ Score ^ Modifier ^ ^ Ability ^ Score ^ Modifier ^
-| Strength       +| Strength | 10 +0 
-| Dexterity      +| Dexterity | 19 +4 
-| Constitution |   +| Constitution | 14 +2 
-| Intelligence |   +| Intelligence | -1 
-| Wisdom         +| Wisdom | 12 +1 
-| Charisma        |+| Charisma | 17 +3 |
 </panel> </panel>
-</col> +
-<col sm="6">+
 <panel type="default" title="⚔️ Combat Stats"> <panel type="default" title="⚔️ Combat Stats">
 +// COMBAT STATS TABLE //
 ^ Stat ^ Value ^ ^ Stat ^ Value ^
-| Armor Class               +| Armor Class | 17 (Studded Leather + DEX + Cloak) 
-| Initiative                +| Initiative | +4 
-| Speed                  +| Speed | 35 ft. 
-| Hit Points           +| Hit Points (Max) 46 | 
-| Hit Dice                +| Current Hit Points | 46 
-| Proficiency Bonus         |+| Hit Dice | 7d8 
 +| Proficiency Bonus | +3 |
 </panel> </panel>
-</col> 
-</grid> 
  
-<panel type="primary" title="🎯 Attacks & Spellcasting"> +--- 
-Name Attack Bonus Damage/Type + 
-                     +==== ⚔️ Skills ==== 
-                     |+<panel type="default" title="⚔️ Skills"> 
 +// SKILLS TABLE (P) = Proficient, (E) = Expertise // 
 +Skill Mod Prof. ^ Skill ^ Mod ^ Prof. 
 +Acrobatics (DEX) +4 [ ] | Persuasion (CHA) | +6 | [P] 
 +Animal Handling (WIS) | +1 | [ ] | Religion (INT) | -1 | [ ] | 
 +| Arcana (INT) | -1 | [ ] | Sleight of Hand (DEX) | +10 | [E] | 
 +| Athletics (STR) | +3 | [P] | Stealth (DEX) | +10 | [E] | 
 +| Deception (CHA) | +6 | [P] | Survival (WIS) | +1 | [ ] | 
 +| History (INT) | -1 | [ ] | **Saving Throws** | | | 
 +| Insight (WIS) | +1 | [ ] | Strength | +1 | [ ] | 
 +| Intimidation (CHA) | +9 | [E] | Dexterity | +8 | [X] | 
 +| Investigation (INT) | -1 | [ ] | Constitution | +3 | [ ] | 
 +| Medicine (WIS) | +1 | [ ] | Intelligence | +3 | [X] | 
 +| Nature (INT) | -1 | [ ] | Wisdom | +2 | [ ] | 
 +| Perception (WIS) | +4 | [P] | Charisma | +4 | [ ] | 
 +| Performance (CHA) | +6 | [P] | | | |
 </panel> </panel>
  
-<panel type="success" title="🎒 Equipment"> +--- 
-- Item  \\   + 
-- Item 2  \\   +==== 📚 All Spells (from Wood Elf Magic Feat) ==== 
-- Item  \\  +// Spellcasting Ability: Wisdom (DC 12, Attack +4) // 
 +^ Level ^ Spell Name ^ Prepared? ^ Notes ^ 
 +| **Cantrip** | Primal Savagery | Yes | Melee Spell Attack (2d10 Acid) | 
 +| **1st** | Longstrider | 1/LR | +10 ft. speed (1 hour) | 
 +| **2nd** | Pass without Trace | 1/LR | +10 to Stealth (Concentration, 1 hour) | 
 + 
 +--- 
 + 
 +==== 🎯 Attacks & Spellcasting ==== 
 +^ Name ^ Attack Bonus ^ Damage/Type ^ Notes ^ 
 +| **Dagger (Melee/Ranged)** | +7 (DEX + PB) | 1d4 + 4 Piercing | Finesse, Light, Thrown (20/60 ft) | 
 +| **Shortsword (Melee)** | +7 (DEX + PB) | 1d6 + 4 Piercing | Finesse, Light | 
 +| **Shortbow (Ranged)** | +7 (DEX + PB) | 1d6 + 4 Piercing | Range 80/320 ft. | 
 +| **Primal Savagery** | +4 (WIS + PB) | 2d10 Acid | Melee Spell Attack (from Feat) | 
 +| **Unarmed Strike** | +3 (STR + PB) | 1 + 0 Bludgeoning | Uses Strength | 
 + 
 +--- 
 + 
 +==== 🎒 Inventory & Equipment (All Items) ==== 
 +<panel type="success" title="🎒 Inventory & Equipment"> 
 +**Weapons & Armor:** \\ 
 +* Dagger (Quantity: 6) \\ 
 +* Shortsword (Quantity: 1\\ 
 +* Throwing Knife (Quantity: 12) \\ 
 +* Shortbow (Quantity: 1) \\ 
 +* Studded Leather Armor (Equipped) \\ 
 +* Cloak of Protection (Equipped, +1 AC/Saves) \\ 
 +* Potion of Healing (Quantity: 3) \\ 
 + 
 +**Gear & Tools (Proficient: Thieves' Tools (E), Dice Set, Disguise Kit):** \\ 
 +* Backpack (Quantity: 1) \\ 
 +* Clothes, Common (Quantity: 1) \\ 
 +* Crowbar (Quantity: 2) \\ 
 +* Thieves' Tools (Quantity: 1) \\ 
 +* Ball Bearings (bag of 1,000) (Quantity: 1) \\ 
 +* Bell (Quantity: 1) \\ 
 +* Candle (Quantity: 5) \\ 
 +* Hammer (Quantity: 1) \\ 
 +* Lantern, Hooded (Quantity: 1) \\ 
 +* Oil (flask) (Quantity: 2) \\ 
 +* Piton (Quantity: 10) \\ 
 +* Rations (1 day) (Quantity: 5) \\ 
 +* Rope, Hempen (50 feet) (Quantity: 1) \\ 
 +* Tinderbox (Quantity: 1) \\ 
 +* Waterskin (Quantity: 1) \\ 
 +* String (10ft) \\ 
 +* silver mirror (Quantity: 1) \\ 
 +* Spell Scroll: Light (Quantity: 1) \\ 
 +* Spell Scroll: Bless (Quantity: 1) \\ 
 +* vial of rare ink (Quantity: 2) \\ 
 +* Ruby (Quantity: 2) \\ 
 + 
 +**Currency:** \\ 
 +* **Gold Pieces (GP):** 1,870 \\ 
 +* **Silver Pieces (SP):** 30 \\ 
 +* **Copper Pieces (CP):** 0 \\
 </panel> </panel>
  
 +---
 +
 +==== 🧾 Additional Info ====
 <panel type="info" title="🧾 Info"> <panel type="info" title="🧾 Info">
-<!-- Add additional metadata or notes here -->+**Proficiency Bonus:** +3 \\ 
 +**Languages:** Common, Elvish, Thieves' Cant \\ 
 +**Condition Immunities:** Sleep (from Fey Ancestry) \\ 
 +**Senses:** Darkvision 60 ft. \\ 
 +**Feats/Features:** Lucky, Wood Elf Magic, Sneak Attack (4d6), Thieves' Cant, Cunning Action, Uncanny Dodge, Evasion, Whispers of the Dead, Wails from the Grave (3 uses/LR), Keen Senses, Fey Ancestry, Trance, Elf Weapon Training, Fleet of Foot, Mask of the Wild \\
 </panel> </panel>
  • saltmarsh-home/players/ash.1761415902.txt.gz
  • Last modified: 2025/12/29 20:41
  • (external edit)