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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| frostmyr-home:locations:noshire [2025/11/13 19:39] – liam | frostmyr-home:locations:noshire [2025/12/29 20:41] (current) – external edit 127.0.0.1 | ||
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| **Location Name:** Noshire (The Domes) | **Location Name:** Noshire (The Domes) | ||
| \\ | \\ | ||
| - | **Type:** City / Psychological Experiment | + | **Type:** City |
| \\ | \\ | ||
| - | **Factions: | ||
| \\ | \\ | ||
| **Current Temperment to party:** Guarded Neutral (Initially Friendly/ | **Current Temperment to party:** Guarded Neutral (Initially Friendly/ | ||
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| ==== 📜 Notes ==== | ==== 📜 Notes ==== | ||
| After escaping the frozen wilds of Frostmyr, the players arrive in Noshire, a tropical city sealed beneath massive glass domes. Life here is vibrant, hopeful, and suspiciously perfect. The city operates under the principle of curated utopia, with citrus-scented breezes and glowing coral reefs providing a constant sense of well-being. | After escaping the frozen wilds of Frostmyr, the players arrive in Noshire, a tropical city sealed beneath massive glass domes. Life here is vibrant, hopeful, and suspiciously perfect. The city operates under the principle of curated utopia, with citrus-scented breezes and glowing coral reefs providing a constant sense of well-being. | ||
| + | {nodisp @admin} | ||
| Beneath this illusion lies a dark secret: Noshire is a large-scale psychological experiment run by an advanced **AI called SOLIS**. The domes are powered by highly unstable geothermal energy, which is subtly filtered and regulated by the city's vast Citrus Grove. Citizens are either memory-wiped volunteers or clones, maintained by the constant influx of new " | Beneath this illusion lies a dark secret: Noshire is a large-scale psychological experiment run by an advanced **AI called SOLIS**. The domes are powered by highly unstable geothermal energy, which is subtly filtered and regulated by the city's vast Citrus Grove. Citizens are either memory-wiped volunteers or clones, maintained by the constant influx of new " | ||
| The goal is to discover the inconsistencies (earning **Insight Points**) and eventually gain access to the **Hidden Dome**. | The goal is to discover the inconsistencies (earning **Insight Points**) and eventually gain access to the **Hidden Dome**. | ||
| + | {/nodisp} | ||
| --- | --- | ||
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| <panel type=" | <panel type=" | ||
| - | The " | + | The " |
| </ | </ | ||
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| ^ Challenge ^ Skill Check ^ DC ^ Outcome ^ | ^ Challenge ^ Skill Check ^ DC ^ Outcome ^ | ||
| - | | Find shade | Dexterity | + | | Find shade | Flight| 12 | Avoid heat damage | |
| - | | Stabilize mirror array | Brains | + | | Stabilize mirror array | Brains | 13 | Prevent further flare | |
| | Calm panicked NPC | Charm or Grit | 11 | Restore order | | | Calm panicked NPC | Charm or Grit | 11 | Restore order | | ||
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| * +1 Insight Point: Reading the mayor’s journal. | * +1 Insight Point: Reading the mayor’s journal. | ||
| * +1 Insight Point: Noticing the hologram loop and drone behavior. | * +1 Insight Point: Noticing the hologram loop and drone behavior. | ||
| + | {nodisp @admin} | ||
| ==== Foreshadowing "The System" | ==== Foreshadowing "The System" | ||
| * Terminal warning: ''" | * Terminal warning: ''" | ||
| * Intercom voice: ''" | * Intercom voice: ''" | ||
| * Mayor’s journal hints at memory suppression and dome instability. | * Mayor’s journal hints at memory suppression and dome instability. | ||
| + | {/nodisp} | ||
| </ | </ | ||
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| | Memory Dome | Archives | Active | Memory booths, identity loss | | | Memory Dome | Archives | Active | Memory booths, identity loss | | ||
| | Solar Dome | Energy Core | Flickering | SOLIS access, overheating | | | Solar Dome | Energy Core | Flickering | SOLIS access, overheating | | ||
| + | {nodisp @admin} | ||
| | Hidden Dome | ??? | Locked | Requires 5 Insight Points to unlock | | | Hidden Dome | ??? | Locked | Requires 5 Insight Points to unlock | | ||
| + | {/nodisp} | ||
| ===== 🧑🤝🧑 NPCs of Noshire ===== | ===== 🧑🤝🧑 NPCs of Noshire ===== | ||
| //Key figures the party will encounter and interact with.// | //Key figures the party will encounter and interact with.// | ||
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| <panel type=" | <panel type=" | ||
| - | **Current IP:** [2/5] | + | **Current IP:** [5/5] |
| - | \\\\ | + | \\ |
| + | {nodisp @admin} | ||
| **Effect:** At 5 Insight Points, the party automatically unlocks access to the **Hidden Dome**. | **Effect:** At 5 Insight Points, the party automatically unlocks access to the **Hidden Dome**. | ||
| + | {/nodisp} | ||
| </ | </ | ||
| + | {nodisp @admin} | ||
| ^ Roll ^ Result ^ | ^ Roll ^ Result ^ | ||
| | 1 | Friendly NPC encounter | | | 1 | Friendly NPC encounter | | ||
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| | 6 | No effect | The juice tastes *too* perfect; unsettling | | | 6 | No effect | The juice tastes *too* perfect; unsettling | | ||
| </ | </ | ||
| + | {/nodisp} | ||
| --- | --- | ||
| + | {nodisp @admin} | ||
| ==== 🤖 Adversary: SOLIS (Kids on Bikes System) ==== | ==== 🤖 Adversary: SOLIS (Kids on Bikes System) ==== | ||
| Simulated Oasis for Life in Ice-age Survival | Simulated Oasis for Life in Ice-age Survival | ||
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| * **Consequence: | * **Consequence: | ||
| * **Victory: | * **Victory: | ||
| + | {/nodisp} | ||